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press

Run-and-jump press

Run-and-jump uses individual matchups: a helping defender steps into the path of a fast dribbler, and the original ball defender changes assignments to cover the attacker the helper left. It is not a fixed numbered zone.

How it runs

Run-and-jump: help at the ball and switch players

This uses man defense: X2 meets ball handler 1 from the front, and X1 takes 2. A run-and-double keeps both defenders on the ball and needs different coverage.

1–5 are players on offense. X1–X5 are defenders. Each number stays with the same player in every step; it does not lock that player into a position.

Stay with your players before the switchFull court diagram, frame 1 of 3: Stay with your players before the switch. 10 players, showing dribble, defensive slide, cut.1234512345

Diagram 1 of 3

Stay with your players before the switch

X1 guards 1 on the right. X2 stays between 2 and the basket, with a clear path to meet 1 from the front. The others keep their players and protect against passes farther downcourt.

Diagram key

  • Offense
  • Defense
  • Coach
  • Neutral
  • Ball
  • Cone
  • Cut
  • Dribble
  • Pass
  • Screen
  • Hand-off
  • Shot
  • Def. slide

Use Previous and Next beside the court, or choose a numbered step. Arrows on the court show where players or the ball move. CoachAssist drew this example; it does not show every way to run the scheme.

Watch & learn (1)

Clips may use a different version. Check each match note; links open in a new tab.

Run-and-jump is man pressure with a called exchange; run-and-double keeps two on the ball and needs other coverage. The nearest usable helper depends on offensive spacing, not a fixed jersey number.

In this guide · jump to a topic

Starting spots and player jobs

The helper takes the ball; the original defender takes the helper’s player

A dribbler approaching a nearby helper can trigger an exchange: the helper contains from the front and the original ball defender takes the released attacker. A picked-up dribble can invite a double instead, but that is a different choice. Offensive spacing changes where a usable helper exists.

Source-backed summary; versions may differ.

Pressure, then finish the possession

Check the exchange route before increasing the dribbler’s speed

Position an observer behind the helper and another beside the original ball defender. One checks whether the helper can arrive in legal containment position; the other checks whether the released attacker is reachable without crossing the dribbler. Run the same start with an early pass. If either route closes, let the defense decline the jump and continue ordinary man pressure. A planned switch is not a license to manufacture contact or reach from behind.

CoachAssist suggestion—not the source’s exact practice.

Read the pass or escape

The offense removes the nearby helper

When: A clearout or fast guard leaves no short, safe jump route.

Do this: Andrist recommends softer pressure or a different arrangement rather than a long desperate jump.

Then: Our second example keeps assignments and declines the jump.

Source-backed summary; versions may differ.

The handler passes after the exchange

When: The new matchups remain.

Do this: The original ball defender guards the helper’s former attacker.

Then: Do not switch back merely because the ball moved.

Source-backed summary; versions may differ.

Basketball glossary

Open full glossary page

What to emphasize

  • First practice stopping the dribbler, catching up safely and switching assignments in small groups. Then have the whole team press against live offense.

Find and fix the breakdown

The helper travels too far and arrives sideways

Problem: The attempted jump opens a direct drive or creates unsafe contact.

Try this correction: Shorten the initial gap and reduce speed for the next teaching rep. Then let the offense widen again so defenders must choose whether to decline.

Check: The lesson includes a valid no-jump decision.

CoachAssist suggestion—not the source’s exact practice.

The original defender stays on the ball

Problem: A planned exchange becomes a double with no coverage of the released attacker.

Try this correction: Pause immediately after the helper arrives and ask both defenders to name different attackers. Teach a real double in a separate segment if wanted.

Check: The pass to the released attacker has an identified defender.

CoachAssist suggestion—not the source’s exact practice.

Versions and diagram differences

Spacing changes the available jump

Changes: setup, coverage.

  • One-up and two-up offensive fronts change helper locations. Run-and-double does not make the same assignment exchange.

When to use it: More complex source alignments behind membership access are not reconstructed here.

Written variant · this option does not have its own walkthrough here.

Source-backed summary; versions may differ.

How to teach it

Choose the level that matches what your players can do now. These steps work for boys and girls. Start simpler if players need more practice.

Build it at the right level

Exchange two visible attackers

Set it up: Use two guided attackers and two defenders with an adult holding the ball.

  1. Call the exchange while everyone is walking.
  2. Have defenders name their new attackers.
  3. Move the attackers slowly and retain those jobs.

Add more when: The pair remembers the exchange without hurried crossing.

Check it in play
  • No contact.
  • One defender per attacker.

CoachAssist suggestion—not the source’s exact practice.

CoachAssist wrote these teaching steps. They are not an exact copy of any coach’s practice plan.

What can go wrong and how to adjust
  • Stepping into a dribbler's path, exchanging assignments and trapping with two defenders are different decisions. Protect the basket and finish the possession with a rebound; no turnover count is guaranteed.
Coaches and teams that use it
Drills for this scheme · steps and diagrams

The level selector changes the teaching steps above. It does not change these drills. Check the number of players, equipment and difficulty before using a drill.

Run and Jump Jump-Switch Drill
Court diagram · view the drill first

Basketball glossary

Open full glossary page

Practices this scheme: Isolates a helper meeting an advancing dribbler while the original defender switches to the receiver the helper left. Sending two defenders to a stopped dribbler is a different choice from exchanging assignments.

Two defenders rehearse a helper meeting the dribbler from the front and an exchange to the receiver left by the helping defender.

4–12 players · 8–14 minutes · basketballs

Purpose

Two defenders rehearse a helper meeting the dribbler from the front and an exchange to the receiver left by the helping defender.

Set it up

Four players: advancing handler and receiver with two defenders, one ball. Use a clear lane, a marked stop and a guided walkthrough of the exchange. Spare balls and waiting players stay outside the active routes.

Run the drill

  1. Agree on a short timed interval and begin at walkthrough pace. Use one active ball and one group in the playing area; add controlled opposition only when players understand the routes and can stop safely.
  2. The on-ball defender influences the handler’s route with controlled footwork.
  3. At the coach’s cue, the helper establishes legal position in front of the dribbler with enough time and room to avoid a collision.
  4. Both defenders call the exchange; the original ball defender takes the receiver left by the helper through a clear recovery route.
  5. A called double-team is a separate teaching decision, not an automatic response to every stop or change of direction. Reset before practicing it.
  6. End the repetition on a controlled finish, dead ball or coach stop. Clear the ball and landing area before restarting; rotate roles and rest within the planned interval, without extending it to reach a target.

Scoring

Optional: within a short coach-chosen timed interval, count sound decisions, controlled catches or completed defensive possessions. Stop at the planned time or sooner; no required makes, winning streak or exercise penalty. Rotate roles and allow rest regardless of the score.

Coach the details

  • Do not manufacture a blind-side collision or ask the dribbler to put the head down.
  • This two-on-two exchange does not supply a complete press, deep safety or all double-team rotations.
  • Use comfortable passing and shooting distances and an appropriate ball. Progress by demonstrated control, not speed: keep eyes on the play, leave stopping/landing space, and stop if a route or loose ball creates a collision risk.
  • Screens begin without contact. Establish a balanced, stationary position with the time and space required by the competition rules; keep arms in and do not lean, hold, shove or step into an approaching defender. Decline the action when legal clearance is unavailable.

Ways to adapt the drill

  • Original CoachAssist display adaptation: these edited steps, workload limits and optional scoring are coaching adaptations, not a claim that the cited author prescribed this exact version.
  • The teaching-level selector does not automatically adapt these drills for age or ability. A coach must choose suitable roles, equipment, contact, space and progressions; simplify or defer anything the group is not ready to perform.
Full-Court 1-on-1 Contain
Court diagram · view the drill first

Basketball glossary

Open full glossary page

Builds a skill used in this scheme: Develops legal on-ball pressure before a helper is introduced. Turning the dribbler alone is not a run-and-jump exchange.

One defender practices legal influence and recovery against an advancing ball handler.

2–14 players · 5–10 minutes · basketballs

Purpose

One defender practices legal influence and recovery against an advancing ball handler.

Set it up

Two players, one ball and one clear lengthwise lane. Mark a stop with room before the wall or basket; one pair is active and others wait outside the route. Spare balls and waiting players stay outside the active routes.

Run the drill

  1. Agree on a short timed interval and begin at walkthrough pace. Use one active ball and one group in the playing area; add controlled opposition only when players understand the routes and can stop safely.
  2. The handler advances at an agreed controlled pace with permission to change direction safely.
  3. The defender uses an early angle and footwork to influence the route without reaching or body contact.
  4. When beaten, recover position through clear space rather than lunging across the handler.
  5. Stop at the marker, clear the route and exchange roles before returning.
  6. End the repetition on a controlled finish, dead ball or coach stop. Clear the ball and landing area before restarting; rotate roles and rest within the planned interval, without extending it to reach a target.

Scoring

Optional: within a short coach-chosen timed interval, count sound decisions, controlled catches or completed defensive possessions. Stop at the planned time or sooner; no required makes, winning streak or exercise penalty. Rotate roles and allow rest regardless of the score.

Coach the details

  • Count controlled influence decisions only if useful; no time-to-cross or turn-count quota.
  • Shorten the route when needed. This is containment teaching, not a sprint contest.
  • Use comfortable passing and shooting distances and an appropriate ball. Progress by demonstrated control, not speed: keep eyes on the play, leave stopping/landing space, and stop if a route or loose ball creates a collision risk.

Ways to adapt the drill

  • Original CoachAssist display adaptation: these edited steps, workload limits and optional scoring are coaching adaptations, not a claim that the cited author prescribed this exact version.
  • The teaching-level selector does not automatically adapt these drills for age or ability. A coach must choose suitable roles, equipment, contact, space and progressions; simplify or defer anything the group is not ready to perform.
Sources and what we could confirm

The sources support the system guide. CoachAssist created the practice steps and checks; they are suggestions, not tested programs or a coach’s full playbook. The linked drills practice parts of the system.

The main ideas are supported by the sources below. These sources do not cover every possible version.

  • Match-Up Press Defense

    James A. Gels, referencing Keith Haske · Coach's Clipboard · publication date not listed

    Public written coaching reference; undated unless specified. No linked paid video reviewed.

  • Teach the 3 R's,3 P's and 3 No's

    Eddie Andrist · Eddie Basketball · 2021-11-08

    First-person coaching article; page also displays 2022-01-17.

  • Q&A

    Eddie Andrist · Eddie Basketball · publication date not listed

    Public first-person answers caution against long jumps and discuss softening pressure against fast guards. No date established for these answers. Does not supply complete named installations.

Run-and-jump press · Library of Schemes · CoachAssist