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Library of Schemes
Choose an offense, defense, press or inbounds play. Learn the movements, teaching points and drills for your team’s level.
Search by name, abbreviation or player action. Related actions are labeled; team calls can differ.
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Backcourt denial: two guards up
Two guards start near the inbounder. Two post players start nearer halfway. One guard screens for the other, then comes back toward the inbounder. The post players wait briefly before moving to get open.
View breakdown →Backcourt four-across entry
Four players start in a line across the court. One runs upcourt. Another cuts using screens from the other two. After screening, those two come back toward the inbounder to offer passes.
View breakdown →BLOB 45-stack family
For this baseline out-of-bounds (BLOB) entry, players begin close together in a stack near the free-throw line. Outside receivers move apart while one player near the paint screens for another to cut toward the basket.
View breakdown →BLOB box-elevator family
For this baseline out-of-bounds (BLOB) entry, four players start in a box. A shooter first screens behind a teammate's defender to free that teammate toward the basket. The shooter then moves between two teammates who set screens to free the outside shot.
View breakdown →BLOB corner entry / screen-the-screener
For this baseline out-of-bounds (BLOB) entry, start four players in a box. A screen across the court frees a receiver toward the corner nearest the inbounder. After passing in, the inbounder screens behind a defender to free a teammate toward the basket, then uses another teammate's screen to become a receiver.
View breakdown →BLOB middle-split family
For this baseline out-of-bounds (BLOB) entry, three players begin near the free-throw line and one near the basket. The outside receivers move apart to create passing space while a screen helps the receiver near the basket move to an open side.
View breakdown →BLOB stack post-lob family
For this baseline out-of-bounds (BLOB) entry, one player moves to the short corner—the baseline area just outside the paint—while a screen near the basket may free a teammate for a high pass over the defense. Another receiver stays farther from the basket as a safe option. After the ball enters, a screen along the baseline can free the inbounder.
View breakdown →Full-court home-run family
A four-across entry first secures the ball; a teammate then screens for the inbounder sprinting downcourt for a long pass.
View breakdown →Inbounds play families
Inbounding includes several situations, not one fixed playbook: baseline out-of-bounds (BLOB), sideline out-of-bounds (SLOB), backcourt entries, entries against a press, and late-game throws. An after-timeout (ATO) play is chosen after a timeout and still needs the actual inbound location and game situation.
View breakdown →Press-entry: three short plus one deep
One player inbounds. Three teammates can receive in the backcourt, and one waits farther upcourt to finish. Aim for a first catch away from likely traps.
View breakdown →SLOB box high-post split
For this sideline out-of-bounds (SLOB) entry, a guard cuts from near the baseline up around a screen to receive the ball—the action called a zipper cut. The guard then passes to a teammate at an elbow, where the free-throw line meets the side of the paint. The guard and inbounder move around that receiver for a cut, shot or handoff.
View breakdown →SLOB zipper–backdoor misdirection
For this sideline out-of-bounds (SLOB) entry, a receiver cuts up from the baseline around a screen to catch—the action called a zipper cut. The inbounder then moves to the opposite side to draw attention. The receiver drives toward the opposite elbow, where the free-throw line meets the paint, while a wing moves outward before cutting behind the defender toward the basket.
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