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← Library of Schemes

offense

Drive-and-kick offense

The ball handler drives toward the basket. If another defender leaves a teammate to help, pass to that open teammate. Players without the ball move to keep passing lanes clear. Teams can use this in dribble-drive motion, ball-screen offense or against a zone.

How it runs

Drive along the baseline and pass to the corner

A five-player example shows where teammates move during a baseline drive. Other drives can need different movements. Defenders are not shown. Each step explains what to do if the defense reacts as described. Player spots are examples.

1–5 are players on offense. X1–X5 are defenders. Each number stays with the same player in every step; it does not lock that player into a position.

1. Drive as teammates move for a passHalf court diagram, frame 1 of 4: 1. Drive as teammates move for a pass. 5 players, showing dribble, cut.12345

Diagram 1 of 4

1. Drive as teammates move for a pass

1 drives along the baseline. 2 moves from the opposite wing to the corner. 3 fills that wing, and 5 moves higher to keep the pass clear.

Diagram key

  • Offense
  • Defense
  • Coach
  • Neutral
  • Ball
  • Cone
  • Cut
  • Dribble
  • Pass
  • Screen
  • Hand-off
  • Shot
  • Def. slide

Use Previous and Next beside the court, or choose a numbered step. Arrows on the court show where players or the ball move. CoachAssist drew this example; it does not show every way to run the scheme.

Drive-and-kick is a decision process, not a requirement to drive on every catch. Our baseline example and second-closeout example show different stages; other drive locations need separately taught spacing.

In this guide · jump to a topic

Starting jobs and useful space

Offer passes at different angles

Our baseline drawing has 1 driving, 2 moving toward the opposite corner, 3 filling above that receiver, 5 moving higher and 4 remaining an outside option. Read those as this example’s assignments, not a universal rotation for every drive. Before moving, the driver should identify a near release as well as the difficult pass across the floor.

Choose passing distances suited to the group. A corner receiver beyond the driver’s range is not useful simply because the floor looks spread. The inside or high player must avoid standing in the driver’s finish and still be ready if help leaves that player.

CoachAssist suggestion—not the source’s exact practice.

Keep the possession going

Create a decision rather than demand a pass

Allow the first defender to stay in front or be beaten. If no second defender leaves a receiver, the driver need not invent a kick-out. If help does commit, the intended receiver should show a catchable target before the driver becomes trapped or airborne.

Continue through the outside catch. The receiver checks balance, range and the recovering defender, then chooses shot, drive or another pass. The original driver clears enough space for that choice. Do not make the extra pass a ritual when the first receiver already has an appropriate open shot.

CoachAssist suggestion—not the source’s exact practice.

Decisions against the defense

Basketball glossary

Open full glossary page

What to emphasize

  • First tell defenders whether to approach the receiver or help on the drive. Let the offense practice its choices, then let the defenders play freely.

Problems, fixes and checks

Every baseline drive becomes a blind corner pass

Problem: The ball crosses traffic without the driver seeing the target.

Try this correction: Provide a shorter visible release and let the driver keep the ball when the long lane closes.

Check: The passer can identify the receiver and intervening defender before release.

CoachAssist suggestion—not the source’s exact practice.

Versions and diagram coverage

Drift and lift are receiving skills

Changes: read, names only.

  • The reviewed practice pictures are mirrored stations, not two complete offenses. Other five-player drive arrangements remain written-only.

When to use it: Use a receiving exercise to improve a skill, then test the skill with a real helper.

Written variant · this option does not have its own walkthrough here.

CoachAssist suggestion—not the source’s exact practice.

How to teach it

Choose the level that matches what your players can do now. These steps work for boys and girls. Start simpler if players need more practice.

Practice it step by step

Pass when one helper leaves

Set it up: Two attackers and one guided defender near a suitable basket.

  1. Defender stays with the receiver or moves toward the ball.
  2. Allow a controlled finish or short pass.

Add more when: The choice changes with the defender.

Check it in play
  • Pass is catchable without the receiver reaching into traffic.

CoachAssist suggestion—not the source’s exact practice.

CoachAssist wrote these teaching steps. They are not an exact copy of any coach’s practice plan.

What can go wrong and how to adjust
  • It does not require an undersized lineup or imply one universal circle-movement rule.
Coaches and teams that use it

We have not confirmed a specific coach or team using this version. Teams may use the same name for different plays.

Drills for this scheme · steps and diagrams

The level selector changes the teaching steps above. It does not change these drills. Check the number of players, equipment and difficulty before using a drill.

Drive and Kick — One More Pass
Court diagram · view the drill first

Basketball glossary

Open full glossary page

Practices this scheme: Practices a drive into the paint, recognizing help, passing back outside and making one extra pass. The required extra pass is a drill limit, not the answer to every live possession.

A driver reads the help defender, passes out to the perimeter and practices an optional extra-pass rule.

4–12 players · 6–12 minutes · basketballs

Purpose

A driver reads the help defender, passes out to the perimeter and practices an optional extra-pass rule.

Set it up

Four players: driver, two perimeter receivers and one guided helper, one ball. Name one rebounder for the first phase and keep the other routes clear. Spare balls and waiting players stay outside the active routes.

Run the drill

  1. Agree on a short timed interval and begin at walkthrough pace. Use one active ball and one group in the playing area; add controlled opposition only when players understand the routes and can stop safely.
  2. The driver approaches an open gap under control while the helper shows the agreed response.
  3. Read the help and pass to the available perimeter receiver; stop or reset rather than entering a blocked lane.
  4. For the extra-pass phase, that receiver passes to the next open receiver for a balanced shot. Do not force a covered extra pass.
  5. The designated rebounder collects the ball after everyone has landed; rotate the driving and receiving roles.
  6. End the repetition on a controlled finish, dead ball or coach stop. Clear the ball and landing area before restarting; rotate roles and rest within the planned interval, without extending it to reach a target.

Scoring

Optional: within a short coach-chosen timed interval, count sound decisions, controlled catches or completed defensive possessions. Stop at the planned time or sooner; no required makes, winning streak or exercise penalty. Rotate roles and allow rest regardless of the score.

Coach the details

  • Passing need not wait for an arbitrary paint landmark when help has already committed.
  • An extra pass is a teaching constraint, not proof that a defender cannot recover.
  • Use comfortable passing and shooting distances and an appropriate ball. Progress by demonstrated control, not speed: keep eyes on the play, leave stopping/landing space, and stop if a route or loose ball creates a collision risk.

Ways to adapt the drill

  • Original CoachAssist display adaptation: these edited steps, workload limits and optional scoring are coaching adaptations, not a claim that the cited author prescribed this exact version.
  • The teaching-level selector does not automatically adapt these drills for age or ability. A coach must choose suitable roles, equipment, contact, space and progressions; simplify or defer anything the group is not ready to perform.
Feed the Post and Slide
Court diagram · view the drill first

Basketball glossary

Open full glossary page

Builds a skill used in this scheme: Reinforces moving to a useful perimeter passing window after an interior entry. This post-feed drill supports relocation but does not teach dribble penetration.

A wing feeds a post, then relocates to an open corner window for an inside-out read.

4–10 players · 6–12 minutes · basketballs

Purpose

A wing feeds a post, then relocates to an open corner window for an inside-out read.

Set it up

Four players: top passer, wing, post and cooperative post defender, with one ball. Leave room for the wing’s relocation and the post’s landing. Spare balls and waiting players stay outside the active routes.

Run the drill

  1. Agree on a short timed interval and begin at walkthrough pace. Use one active ball and one group in the playing area; add controlled opposition only when players understand the routes and can stop safely.
  2. The wing gets open for the top pass and faces the post.
  3. Post presents a legal target; wing creates a clear passing angle and feeds the available hand.
  4. The wing relocates to the corner as the post catches and reads the defender.
  5. Post chooses a controlled finish, return pass or reset; rotate all four roles.
  6. End the repetition on a controlled finish, dead ball or coach stop. Clear the ball and landing area before restarting; rotate roles and rest within the planned interval, without extending it to reach a target.

Scoring

Optional: within a short coach-chosen timed interval, count sound decisions, controlled catches or completed defensive possessions. Stop at the planned time or sooner; no required makes, winning streak or exercise penalty. Rotate roles and allow rest regardless of the score.

Coach the details

  • Do not grab or displace the defender to hold a post position.
  • Relocation creates a possible window, not an obligation to shoot or a guarantee that a double-team disappears.
  • Use comfortable passing and shooting distances and an appropriate ball. Progress by demonstrated control, not speed: keep eyes on the play, leave stopping/landing space, and stop if a route or loose ball creates a collision risk.

Ways to adapt the drill

  • Original CoachAssist display adaptation: these edited steps, workload limits and optional scoring are coaching adaptations, not a claim that the cited author prescribed this exact version.
  • The teaching-level selector does not automatically adapt these drills for age or ability. A coach must choose suitable roles, equipment, contact, space and progressions; simplify or defer anything the group is not ready to perform.
Sources and what we could confirm

The sources support the system guide. CoachAssist created the practice steps and checks; they are suggestions, not tested programs or a coach’s full playbook. The linked drills practice parts of the system.

The main ideas are supported by the sources below. These sources do not cover every possible version.

  • Drive and Kick Drill

    Online Basketball Drills contribution · Coach's Clipboard · publication date not listed

    Public written coaching reference; undated unless specified. No linked paid video reviewed.

  • Villanova’s 4-Out Motion Offense

    Chandler Sturtz · Hooper University · 2022-05-04

    Public written movement and spacing explanation reviewed; publication date confirmed in the publisher’s index. Selected original situation, not a copied team playbook.

  • Read and React Basketball: Drift and Lift Drills

    Kyle Brasher · Teach Hoops · publication date not listed

    Public written drill and drift illustration checked. Upload folder is not a verified publication date. Mirrored stations are not separate offenses.

Drive-and-kick offense · Library of Schemes · CoachAssist