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Dribble-drive motion offense
Dribble-drive motion uses four players outside the paint and one near the basket on the opposite side from the ball. Players drive through gaps between defenders, then choose a layup, a short pass near the basket, or a pass back outside. It is a team offense, not simply dribbling practice.
Explore system →5-out motion offense
Five-out starts all five offensive players outside the paint. It is a starting arrangement, not one exclusive offense. Players can pass, cut, screen, dribble toward a teammate to trigger a cut or handoff, and move to support a drive.
Explore system →Flex offense
Flex is a repeating sequence: one player cuts along the baseline using a screen near the basket, then another teammate screens downward for the first screener to move up toward the ball. Passing the ball to the opposite side repeats the sequence.
Explore system →Horns / A-set offense
Horns begins with the ball handler at the top, two teammates near the corners of the free-throw line, and two in the corners. These starting positions can lead to many plays; the name alone does not specify the next action.
Explore system →Pistol / 21 offense
Pistol starts as the ball handler advances, with a wing teammate on the ball side and another teammate arriving behind the play. Begin with a pass to the wing, a handoff, or a screen between guards; continue with a ball screen or a screen that frees a teammate to move away from the ball.
Explore system →Spread offense: clarify the version
Spread may mean spaced ball-screen basketball, a particular continuity, or a five-out delay offense. Gels' Spread Delay specifically targets possession management without a shot clock; Wissel's spread discussion concerns penetration and ball screens.
Explore system →Pace-and-space offense
Pace-and-space is a style: advance before the defense settles, occupy wide positions and flow into an advantage action. Five-out, four-out/one-in, Horns, Pistol and early ball screens can fit within it.
Explore system →Pick-and-roll offense
A teammate screens the ball handler's defender, then cuts toward the basket or moves outside for a shot. A screen near the top, sideline, corner of the free-throw line, or during a fast break changes which defenders must help.
Explore system →Triangle offense
A wing, a corner teammate, and a player near the basket form a triangle on the ball side. Two teammates stay on the opposite side. Players choose passes, cuts, and screens based on the defense; simply standing in a triangle is not the whole offense.
Explore system →Split-action offense
After an interior entry, perimeter players cut or screen in relation to each other while the interior passer reads the action. Low-post and high-post versions exist.
Explore system →Princeton offense
Princeton families connect spacing, passing, cutting, screening, high-post decisions and backdoor responses. Different alignments and entries can express the same principles.
Explore system →Princeton Point series
Point runs through a central passer near the free-throw line. Teammates use handoffs, screen for one another, or cut behind defenders. Names such as Over, Under and Away refer to particular routes in the cited version; explain the route rather than assuming every program uses those calls the same way.
Explore system →Drive-and-kick offense
Drive-and-kick is a transferable action: penetration attracts help, then a pass and coordinated relocation preserve the advantage. It can occur in DDM, spread ball screens or zone offense.
Explore system →Microball: clarify personnel and principles
No canonical coach-authored microball system was established in this research. The term may describe unusually small personnel or a local offensive package; that interpretation is an inference, not a verified playbook.
Explore system →Zone offense
Identify the actual zone before choosing an attack. Create passing windows, reverse and stretch the defense, seek interior access and use selective overloads or penetration.
Explore system →Gregg Popovich: public offensive families
Popovich described a motion framework that evolved with staff adjustments and player discoveries. Public historical material includes Strong, Weak and Loop entries connecting off-ball movement with post-ups or ball screens.
Explore system →Spurs Motion Strong
In the documented Strong play, the ball handler passes to a teammate arriving behind the play and screens on the original ball side. A pass to the opposite side and a second screen help the corner player get open.
Explore system →Spurs Motion Weak
In the documented Weak play, the ball handler passes ahead and cuts toward the opposite wing. Passing the ball back across the court can lead to a cut from the baseline up toward the free-throw line, using a screen from a teammate arriving behind the play.
Explore system →Spurs Loop / Zip family
Popovich's public Loop teaching starts with a player cutting from the corner through the paint to receive a pass from the opposite side, then using a sequence of screens. Related Zip/Loop plays include a cut from the baseline up toward the free-throw line or a route using screens along the baseline.
Explore system →Brad Stevens: public offensive principles
Stevens publicly emphasized decisions based on the defense and player development instead of scripting every possession. Published analysis describes quick ball movement, spacing, ball screens near the top, and handoffs. His after-timeout plays also used decoy movements and decisions around screens.
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