What this version covers
McCracken’s version allows several after-pass choices, including a temporary post entry.
Source-backed summary; versions may differ.
offense
Five-out starts all five offensive players outside the paint. It is a starting arrangement, not one exclusive offense. Players can pass, cut, screen, dribble toward a teammate to trigger a cut or handoff, and move to support a drive.
All five players start outside. This example uses a pass and cut. You can also start screens or handoffs from these spots. Defenders are not shown. Each step explains what to do if the defense reacts as described. Player spots are examples.
1–5 are players on offense. X1–X5 are defenders. Each number stays with the same player in every step; it does not lock that player into a position.
Diagram 1 of 7
1. Start with five outside
1 passes to 2. 3 and 4 stay in the corners. 5 stays on the opposite wing. Give 2 room to catch.
Diagram key
Use Previous and Next beside the court, or choose a numbered step. Arrows on the court show where players or the ball move. CoachAssist drew this example; it does not show every way to run the scheme.
Clips may use a different version. Check each match note; links open in a new tab.
Five-out offense: screen-away options
By Breakthrough Basketball · Coach: Brent Tipton
Game clips show screen-away options from five-out spacing. This is a specific approach, not five-out dribble drive or every five-out offense.
No approved on-site player is recorded for this video.
Source: Breakthrough Basketball: five-out screen-away examples
Link reviewed 2026-09-07
Five-out describes spacing, not one compulsory action. These original teaching tasks start with our pass-and-cut drawing, then explain how to select and connect a small number of rules.
McCracken’s version allows several after-pass choices, including a temporary post entry.
Source-backed summary; versions may differ.
In our opening, 1 has the ball high, 2 and 5 occupy opposite wings, and 3 and 4 begin in corners. Ask all five to point to the basket before naming their next movement: cutting still threatens a score, while filling preserves the next pass. Do not turn five-out into five players avoiding the paint.
Choose distances the group can pass accurately. Mark a broad receiving area rather than a tiny destination. On a catch, the receiver needs room to face the basket without colliding with a teammate filling behind the cutter.
CoachAssist suggestion—not the source’s exact practice.
For your first installation, choose pass-and-cut as the after-pass rule. When the return is covered, the cutter leaves through an empty corner; the player behind fills only after that space opens. Stop if two people name the same destination. The new top player now has the starting job even if that player wears a different number.
Keep playing beyond the first reversal. A useful teaching possession includes a second catch with a fresh decision, then a shot and rebound or a safe reset. Add screen-away or post-entry rules separately; do not ask players to guess which rule the coach intended.
CoachAssist suggestion—not the source’s exact practice.
When: A defender stands in the direct outside passing lane.
Do this: Let the receiver create a new route; keep a return pass available while the cutter clears.
Then: Do not send a second cutter into the same lane simply because the first did not receive.
CoachAssist suggestion—not the source’s exact practice.
When: The outside receiver has space but no comfortable shot.
Do this: Use the catch to face up, shorten a pass or change sides. Do not demand an out-of-range attempt.
Then: Choose an already-taught screen or attack a clear gap; five-out alone does not move a sagging defender.
CoachAssist suggestion—not the source’s exact practice.
Problem: Players follow the ball instead of the vacancy.
Try this correction: Freeze after the pass and have each name who must leave before they move.
Check: Replay without cones; can they identify the vacancy themselves?
CoachAssist suggestion—not the source’s exact practice.
Problem: The next drive meets a teammate and that teammate’s defender.
Try this correction: Finish the scoring look, then leave through the available exit.
Check: The next receiver must see a lane and an outside return, not a crowd.
CoachAssist suggestion—not the source’s exact practice.
Changes: entry, continuation.
When to use it: Use only after teaching its separate receiver and screener jobs.
CoachAssist suggestion—not the source’s exact practice.
Changes: setup, names only.
When to use it: Choose an inside option intentionally; specify the outside vacancy and exit before using it.
Written variant · this option does not have its own walkthrough here.
CoachAssist suggestion—not the source’s exact practice.
Choose the level that matches what your players can do now. These steps work for boys and girls. Start simpler if players need more practice.
Set it up: Three attackers, no defense, with three outside receiving areas.
Add more when: Players finish the cut without being told every destination.
CoachAssist suggestion—not the source’s exact practice.
CoachAssist wrote these teaching steps. They are not an exact copy of any coach’s practice plan.
Her public Spread Princeton clinic outline starts five players outside. It shows one version of five-out.
The level selector changes the teaching steps above. It does not change these drills. Check the number of players, equipment and difficulty before using a drill.
Practices this scheme: The documented five-attacker/four-defender progression practices drives between defenders and receivers moving into passing positions. State where each receiver goes on a drive toward or away from that player before playing.
Teach where receivers move when a teammate drives, using five attackers against four defenders.
9–27 players · 5–12 minutes · basketballs
Teach where receivers move when a teammate drives, using five attackers against four defenders.
Five attackers at top, wings and corners face four defenders: nine players and one ball. Agree on how teammates move when the ball handler drives or stops, and clear drive/landing lanes. A fifth defender requires a tenth player. Spare balls and waiting players stay outside the active routes.
Optional: within a short coach-chosen timed interval, count sound decisions, controlled catches or completed defensive possessions. Stop at the planned time or sooner; no required makes, winning streak or exercise penalty. Rotate roles and allow rest regardless of the score.
Practices this scheme: A five-player, no-defense start teaches rim cuts and replacement into vacant perimeter spots; its no-dribble constraint is only a teaching phase.
Practice cutting after a pass from the top or wing. Two diagrams show the first actions; the steps explain how to reset.
5–12 players · 8–15 minutes · basketballs
Practice cutting after a pass from the top or wing. Two diagrams show the first actions; the steps explain how to reset.
Five attackers and one ball, no defense. In the drawing, 1 starts at the top with the ball; 2 and 4 occupy the left wing and corner, and 3 and 5 the right wing and corner. Use comfortable spacing and passing distances. Spare balls and waiting players stay outside the active routes.
Optional: within a short coach-chosen timed interval, count sound decisions, controlled catches or completed defensive possessions. Stop at the planned time or sooner; no required makes, winning streak or exercise penalty. Rotate roles and allow rest regardless of the score.
Practices this scheme: Practices the denial backcut and subsequent five-out fill. The live-denial progression needs an added defender or coach.
On the agreed cue, the handler dribbles toward a wing whose pass is denied; the wing cuts behind the defender toward the basket, and teammates fill the empty five-out spots.
5–12 players · 6–12 minutes · basketballs
On the agreed cue, the handler dribbles toward a wing whose pass is denied; the wing cuts behind the defender toward the basket, and teammates fill the empty five-out spots.
Five attackers occupy the top, wings and corners with one ball. Start with a coach calling the denial cue; a live wing defender requires a sixth player. Keep the cutting lane clear. Spare balls and waiting players stay outside the active routes.
Optional: within a short coach-chosen timed interval, count sound decisions, controlled catches or completed defensive possessions. Stop at the planned time or sooner; no required makes, winning streak or exercise penalty. Rotate roles and allow rest regardless of the score.
The sources support the system guide. CoachAssist created the practice steps and checks; they are suggestions, not tested programs or a coach’s full playbook. The linked drills practice parts of the system.
The main ideas are supported by the sources below. These sources do not cover every possible version.
Jeff Huber · Breakthrough Basketball · publication date not listed
Public written coaching reference; undated unless specified. No linked paid video reviewed.
Tara VanDerveer · Championship Productions · 2021
Publisher outline only; paid video not viewed. Complete drill mechanics and effectiveness are not established.
Chandler Sturtz · Hooper University · 2022-05-01
Public written corner rejection and follow-up choices reviewed; publication date confirmed in the publisher’s index. Player numbers and sequence geometry are original.
Geoff McCracken; James A. Gels notes · Coach’s Clipboard · publication date not listed
Selected public instruction and post-entry illustration reviewed. No member material or source graphics reproduced.