What this version covers
Horns permits different assignments for the two high players; both need not roll.
Source-backed summary; versions may differ.
offense
Horns begins with the ball handler at the top, two teammates near the corners of the free-throw line, and two in the corners. These starting positions can lead to many plays; the name alone does not specify the next action.
One Horns example: 5 screens and cuts to the basket while 4 moves outside. Other plays can start from the same spots. Defenders are not shown. Each step explains what to do if the defense reacts as described. Player spots are examples.
1–5 are players on offense. X1–X5 are defenders. Each number stays with the same player in every step; it does not lock that player into a position.
Diagram 1 of 4
1. Start 4 and 5 at the free-throw line
1 has the ball above 4 and 5, who stand at the two ends of the free-throw line. 2 and 3 stay in the corners. 5 steps up to screen for 1.
Diagram key
Use Previous and Next beside the court, or choose a numbered step. Arrows on the court show where players or the ball move. CoachAssist drew this example; it does not show every way to run the scheme.
Horns is a starting arrangement. These recommendations use our screen-and-roll example, identify the second high player’s purpose, and keep alternate high-low decisions separate.
Horns permits different assignments for the two high players; both need not roll.
Source-backed summary; versions may differ.
Our 1 starts above 4 and 5 near the free-throw line, with 2 and 3 in opposite corners. Ask which high player will screen, where the other high player will offer a pass, and which corner might supply help. Being near the same line does not give 4 and 5 the same assignment.
Use a side the handler can attack under control. Keep the unused high player outside the handler’s turn and the roller’s route. The corners should be useful receiving spots, not distances that force a pass beyond the group’s ability.
CoachAssist suggestion—not the source’s exact practice.
Begin with one clearly named screener. Let the handler use the set screen before the screener releases. In our base, the other high player becomes an outside return. If the first drive stalls, that return keeps the possession connected and gives the team time to recognize new inside and outside jobs.
After a corner catch, avoid automatically replaying Horns from a disorganized floor. Let the receiver choose a comfortable shot, a clear drive or a return; rebuild the two-high arrangement only when your team calls it. A successful first screen may lead directly to a shot without completing every diagram option.
CoachAssist suggestion—not the source’s exact practice.
When: The handler sees help leave a corner.
Do this: Check the actual corner passing lane before releasing. A defender can help while still obstructing the pass.
Then: The receiver reads the recovery; the passer leaves room for that receiver’s next move.
CoachAssist suggestion—not the source’s exact practice.
When: The roller has position but no safe ball-side window.
Do this: Use the high-low relay only if the high receiver can catch and see a different angle.
Then: If the new angle is also covered, retain an outside outlet rather than forcing a lob.
CoachAssist suggestion—not the source’s exact practice.
Problem: The drive and inside receivers overlap.
Try this correction: Name one inside destination and one outside destination before the repetition.
Check: Ask the handler to identify a return pass at the deepest point of the drive.
CoachAssist suggestion—not the source’s exact practice.
Problem: The screener chases the defender while the ball arrives.
Try this correction: Slow the approach and separate arriving from screening.
Check: Increase speed only while the screener can stop without moving into a defender.
CoachAssist suggestion—not the source’s exact practice.
Changes: read, continuation.
When to use it: Use only when the relay receiver offers a better angle.
CoachAssist suggestion—not the source’s exact practice.
Changes: setup, read.
When to use it: Specify who screens, who dives and who remains outside before trying it.
Written variant · this option does not have its own walkthrough here.
CoachAssist suggestion—not the source’s exact practice.
Choose the level that matches what your players can do now. These steps work for boys and girls. Start simpler if players need more practice.
Set it up: Three attackers without defenders: handler and two high players.
Add more when: The two receivers finish in separate windows.
CoachAssist suggestion—not the source’s exact practice.
CoachAssist wrote these teaching steps. They are not an exact copy of any coach’s practice plan.
We have not confirmed a specific coach or team using this version. Teams may use the same name for different plays.
The level selector changes the teaching steps above. It does not change these drills. Check the number of players, equipment and difficulty before using a drill.
Practices this scheme: A five-player Horns entry practices one chosen ball screen: that screener cuts to the basket, the opposite post moves outside for a shot, and corner receivers stay wide. These are this variant’s rules.
From two elbows and two corners, choose one post to screen and cut toward the basket while the other post moves outward.
5–10 players · 8–15 minutes · basketballs
From two elbows and two corners, choose one post to screen and cut toward the basket while the other post moves outward.
Five attackers: central handler, two players at the ends of the free-throw line (elbows) and two corners, one ball. Start without defense; adding two screen-action defenders needs seven players. Spare balls and waiting players stay outside the active routes.
Optional: within a short coach-chosen timed interval, count sound decisions, controlled catches or completed defensive possessions. Stop at the planned time or sooner; no required makes, winning streak or exercise penalty. Rotate roles and allow rest regardless of the score.
Practices this scheme: Rehearses a Horns alternative: after the ball screen, the opposite post screens for the first screener to move outside away from the ball, then cuts to the basket. This differs from the basic entry where the first screener cuts to the basket.
A Horns ball screen leads to a second screen that helps the first screener move outward; the second screener can later cut toward the basket.
5–10 players · 8–14 minutes · basketballs
A Horns ball screen leads to a second screen that helps the first screener move outward; the second screener can later cut toward the basket.
Five attackers and one ball in Horns: central handler, two elbows and two corners. Rehearse without defense before adding the relevant defenders and increasing the group size. Spare balls and waiting players stay outside the active routes.
Optional: within a short coach-chosen timed interval, count sound decisions, controlled catches or completed defensive possessions. Stop at the planned time or sooner; no required makes, winning streak or exercise penalty. Rotate roles and allow rest regardless of the score.
The sources support the system guide. CoachAssist created the practice steps and checks; they are suggestions, not tested programs or a coach’s full playbook. The linked drills practice parts of the system.
Coaches run this in different ways. The sources below describe the versions covered here. These sources do not cover every possible version.
James A. Gels, summarizing Lason Perkins · Coach's Clipboard · publication date not listed
Public written coaching reference; undated unless specified. No linked paid video reviewed.
Hal Wissel · Coach's Clipboard · publication date not listed
Public article identified as a permitted excerpt from Basketball: Steps to Success, third edition.