What this version covers
Gels treats denied receiving routes as problems to repair, not reasons to force a pass.
Source-backed summary; versions may differ.
offense
Spread can mean spacing around a ball screen, a repeating play, or five players spread out to keep possession. Gels' Spread Delay is for controlling possession without a shot clock. Wissel's version uses drives and ball screens.
This Spread example uses five outside players to keep possession and use time. A faster version can use ball screens. Follow your game’s shot-clock rules; this example sets no time to wait. Defenders are not shown. Each step explains what to do if the defense reacts as described. Player spots are examples.
1–5 are players on offense. X1–X5 are defenders. Each number stays with the same player in every step; it does not lock that player into a position.
Diagram 1 of 4
1. Keep a safe return pass
1 passes to 2 and stays above the ball for a safe return pass. 3 and 4 stay in the corners. 5 is on the opposite wing.
Diagram key
Use Previous and Next beside the court, or choose a numbered step. Arrows on the court show where players or the ball move. CoachAssist drew this example; it does not show every way to run the scheme.
This page teaches our spread-delay example, not every spread ball-screen offense. Your competition’s clock and the score determine urgency; there is no universal number of seconds to wait.
Gels treats denied receiving routes as problems to repair, not reasons to force a pass.
Source-backed summary; versions may differ.
Our opening places 1 above the ball as a return, 2 on the receiving side, 5 opposite and 3 and 4 low outside. The return player is not a spectator: stay where the receiver can see and reach the pass. A distant teammate behind a defender is not a useful safety option.
Agree on what counts as an acceptable scoring opportunity for this possession. Protecting a lead may change shot choice, but players still need to face the basket and notice an uncontested chance. Do not teach them to hold the ball with their back to every option.
CoachAssist suggestion—not the source’s exact practice.
Use the first pass to move the defense, then read the denied receiver. If a cut is covered, clear it and use the return. Before continuing, check that the low player has vacated the cutter’s exit. The next pass belongs to the new arrangement, not to the jersey number that started there.
Practice late-possession organization explicitly. Have one player communicate time while the handler retains a reachable outlet. When the team must seek a shot, transition into an already-practiced attack. Do not introduce a new ball screen in the final seconds merely because keeping the ball became uncomfortable.
CoachAssist suggestion—not the source’s exact practice.
When: The receiving route is blocked but the handler still has space.
Do this: Let the receiver threaten behind the denial; keep the above-ball outlet intact.
Then: If the cutter is covered, return the ball and refill rather than throw into traffic.
CoachAssist suggestion—not the source’s exact practice.
When: Two defenders close the ball and the sideline removes space.
Do this: Protect the ball and identify the nearest visible release. Teammates change the passing angle without gathering around the trap.
Then: After escaping, reorganize before the next attack; do not immediately dribble back into the same pressure.
CoachAssist suggestion—not the source’s exact practice.
Problem: Players are beyond the passer’s reliable range.
Try this correction: Bring the return closer while keeping a different angle from the cutter.
Check: The ball holder can make a controlled pass without jumping.
CoachAssist suggestion—not the source’s exact practice.
Problem: An available scoring chance disappears while everyone waits.
Try this correction: State the possession objective before the repetition, then let the handler choose within it.
Check: Review the decision in context, not just how much time elapsed.
CoachAssist suggestion—not the source’s exact practice.
Changes: continuation.
When to use it: Use when players need to see the next outside job after the cut.
CoachAssist suggestion—not the source’s exact practice.
Changes: names only, setup.
When to use it: Clarify whether the coach means spacing, clock management or a particular screen action.
Written variant · this option does not have its own walkthrough here.
CoachAssist suggestion—not the source’s exact practice.
Choose the level that matches what your players can do now. These steps work for boys and girls. Start simpler if players need more practice.
Set it up: Three attackers and one guided defender in a modest area.
Add more when: The holder finds a catchable pass without a coach naming it.
CoachAssist suggestion—not the source’s exact practice.
CoachAssist wrote these teaching steps. They are not an exact copy of any coach’s practice plan.
We have not confirmed a specific coach or team using this version. Teams may use the same name for different plays.
The level selector changes the teaching steps above. It does not change these drills. Check the number of players, equipment and difficulty before using a drill.
Practices this scheme: This is the five-out delay version: pass, cut, fill and punish denial. Its clock and shot-selection constraints must not be imposed on spread ball-screen offense.
A five-out delay variation uses pass, cut and fill while retaining a scoring option against denial.
10–12 players · 8–15 minutes · basketballs
A five-out delay variation uses pass, cut and fill while retaining a scoring option against denial.
Five attackers and five defenders, one ball. Begin with guided defense in an open-post alignment; agree on the actual game/shot-clock context and safe scoring choices. Spare balls and waiting players stay outside the active routes.
Optional: within a short coach-chosen timed interval, count sound decisions, controlled catches or completed defensive possessions. Stop at the planned time or sooner; no required makes, winning streak or exercise penalty. Rotate roles and allow rest regardless of the score.
Builds a skill used in this scheme: Supports the spread-out ball-screen version with corner receivers and decisions about the screener cutting toward the basket; the four-player drill is not a universal definition of Spread.
Four-on-four connects a ball-screen pair to two perimeter outlets.
8–12 players · 10–18 minutes · basketballs
Four-on-four connects a ball-screen pair to two perimeter outlets.
Eight players: top/wing handler, screener, two corner receivers and four defenders, with one ball. Agree which corner receiver moves up toward the wing and which stays available in the corner before starting. Spare balls and waiting players stay outside the active routes.
Optional: within a short coach-chosen timed interval, count sound decisions, controlled catches or completed defensive possessions. Stop at the planned time or sooner; no required makes, winning streak or exercise penalty. Rotate roles and allow rest regardless of the score.
The sources support the system guide. CoachAssist created the practice steps and checks; they are suggestions, not tested programs or a coach’s full playbook. The linked drills practice parts of the system.
Coaches run this in different ways. The sources below describe the versions covered here. These sources do not cover every possible version.
James A. Gels · Coach's Clipboard · publication date not listed
Public written coaching reference; undated unless specified. No linked paid video reviewed.
Hal Wissel · Coach's Clipboard · publication date not listed
Public article identified as a permitted excerpt from Basketball: Steps to Success, third edition.